Cross-platform graphics API Vulkan is now ‘ray-tracing ready’

The Khronos Group has announced that Vulkan’s SDK, tools, and drivers are now “ray-tracing ready” for developers.

Vulkan is an open-source and interoperable alternative to graphics APIs like DirectX, OpenGL, and Metal. Ray-tracing, meanwhile, is touted as the next big advancement in the visual fidelity of graphics, especially for games.

“4A Games was one of the earliest adopters of hardware-level ray-tracing by developing the first real-time raytraced global...

DirectX creator Engstrom dies aged 55, leaving behind a game-changing legacy

DirectX creator Eric Engstrom has sadly passed away at the age of 55, following a career which helped to shape the gaming industry as we know it.

Engstrom created the DirectX gaming APIs in 1994 – alongside Alex St. John and Craig Eisler – to simplify Windows game development and make it the stellar platform it remains today.

The APIs were originally developed for Windows 95. Game developers at the time were reporting they preferred MS-DOS for its low overhead and...