Cross-platform graphics API Vulkan is now ‘ray-tracing ready’
The Khronos Group has announced that Vulkan’s SDK, tools, and drivers are now “ray-tracing ready” for developers.
Vulkan is an open-source and interoperable alternative to graphics APIs like DirectX, OpenGL, and Metal. Ray-tracing, meanwhile, is touted as the next big advancement in the visual fidelity of graphics, especially for games.
“4A Games was one of the earliest adopters of hardware-level ray-tracing by developing the first real-time raytraced global...
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